Witcher Gambling Den

  
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Name: Effect: Available: Cintrian Faro: Weak Alcohol: Sold by the Bar Wench in the Gambling Den in the Trade Quarter for 5 orens.: Kaedwenian Stout: Weak Alcohol: Sold by Vesna Hood in the Country Inn in the Outskirts, by the Waitress in the Hairy Bear Inn in the Temple Quarter, by Vaska in the Swamp, and by the Waitress in the New Narakort Inn in the Trade Quarter for 5 orens. Witcher 3: The Wild Hunt. Quest for Glory 2. Heroes of Might and Magic. Gambling Den 12) Warehouse 13) Bank 14) Town Hall 15) Radovid’s.

This chapter begins at Triss’ House. After having a conversation with her you’ll find out that you’ve been invited to A Posh Reception. You’ll continue your investigation into the Salamadra cell as well as track down The Source. You’ll also notice in this chapter that there are mounting tensions between the Order of the Flaming Rose and the Scoia’tael.

Story Quests

A Posh Reception
The Source
Lock and Key
Following the Thread
Reaping Time
Diplomacy and Hunting
Gold Rush
The Viziman Connection
The Unforgiven

Witcher Gambling Den Empty

Side Quests

All the King’s Men
Beauty and the Beast
Blue Eyes
Contracts
Dandelion’s Lute
Dice Poker: The Sharper
Echoes of Yesterday
Identity
Medic in Distress
Six Feet Under
The Predatory Wyvern (Trophy Quest)
The Ring
White Fang (Trophy Quest)
Won’t Hurt a Bit

Map Locations

  • The Witcher, released in 2007, was for me the introduction to RPG's without a clear good or evil system. In the Witcher universe, it's never clear if your choices are going to bring good or evil, because every choice you make is good and evil at the same time. But the strongest part of the Witcher is the lack of action-consequence.
  • The Gamblers' den can be found in the Trade Quarter just off the Alley along the Walls, near the Merchant. It boasts ambient lighting (darkness), gambling opportunities and a fine selection of food and drink. See Koster, the local sharper, about gambling beyond the professional level.
  • Visit the Monster Den next to the Ursten marker in Novigrad and take care of the surrounding creatures and head inside the nearby cave. Climb up a small ledge and use Witcher senses to locate the loose rock and blast through using Aard. On the other side is the chest holding the silver sword diagram. 7 Superior Armor, Gauntlets, Trousers, and Boots.

1) Triss’ House
2) Alchemist’s Workshop
3) House of the Night
4) Watchtower
5) Royal Huntsman
6) Armorer
7) New Narakort Inn
8) Herbalist’s House
9) Merchant’s House
10) Marketplace
11) Gambling Den
12) Warehouse
13) Bank
14) Town Hall
15) Radovid’s Hideout

A) Gate to the Temple Quarter
B) Gate to the Cemetery

Gamblers' den
Details
Inn
Location
Trade Quarter
Chapter III

The Gamblers' den can be found in the Trade Quarter just off the Alley along the Walls, near the Merchant. It boasts ambient lighting (darkness), gambling opportunities and a fine selection of food and drink. See Koster, the local sharper, about gambling beyond the professional level.

They take security a bit more seriously here, judging from the presence and look of the two bouncers guarding the exits.

Amenities[edit edit source]

You can always find:

GamblingWitcher gambling den
  • The bar wench / manager, who will buy and sell food, drink, as well as some grease, in particular, she sells Sodden Mead.
  • Rooms, she does not even charge.
  • Recreational activities: Dice poker
Witcher

Witcher 1 Gambling Den

Den

Notes[edit edit source]

  • Geralt can sleep here for free at any time, as long as he has not angered the manager.
  • If you speak with the bar wench, you can ask her about who owns the place. However, be prepared. If you mention Salamandra, she will throw you out then and there. Do not worry though, you can come back later and all is forgiven. Unless you broach the subject again...
  • Not to be confused with the Gambling den in the Temple Quarter, which is only a location In the 'Side Effects' premium module.

Staff and Regulars[edit edit source]

Witcher Gambling Den

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